![]() Have mixes and variations of troop variations in your vassal's villages: as an example a few with say 150pikes 250archers and the rest catatapults and then another village with swords and more archers. Your vassals and parishioners will look to you for guidance and leadership. Find a video of a really good player's castle and replicate it (My original castles were god awful). Try and fit as many as possible into the small area that you get for your first village. Get the stone quarries and wood cutters maxed out. Be aware though, as your power grows so does your responsibility. The most important thing you absolutely should do when adding buildings to your first village is manage the space available to maximize your resource gain. By researching Commerce, the player can go beyond their own parish, and sell to the County, Province, Country and finally, the world. Before a merchant can be created, players must first research Merchant Guilds, as well as placing a market in a village. Starting as a humble peasant, each promotion brings with it valuable research points to spend on trading, diplomacy, warfare, farming, religion and more. Merchants allow the player to trade at market, and send goods to their own or other players villages. While an impregnable castle should be at the heart of any lord or lady’s domain, you can also specialise with a vast research tree. Besiege the castle that’s never been taken, overthrow ruthless tyrants, bankroll your faction’s war effort, pillage your neighbour’s resources, peacefully raise cattle or do it all! A range of stats, rankings and achievements gives every player something to aim for, from ‘Banquet King’ and ‘Peacebringer’ to ‘Besieger of the Month’ and ‘Lionheart’! Factions, elections, liege lords and their vassals all provide a real sense of structured community, with many different ways to chat with other players, discuss strategies and build allegiances.
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